indy_wannabe: (10)
The Prodigal Explorer
"Rarities and equipment for all your adventuring needs!"

The Prodigal Explorer is currently a smaller storefront located in the heart of the business district. Ezreal has put a number of curios on display and has worked with some of his suppliers to get some reasonably priced delver equipment. By far the most notable inventory, however, are the evolution items that he and his small staff craft. Advertised as being open for commissions, the Prodigal Explorer is intended to be a one-stop shop for people looking for tougher Pokemon, tougher equipment, and maybe some hard candy while you're here sure why not.

Current Inventory:

Type-Enhancing:
None

Fishing Rods:
Good Rod Sold to Yuuna
Good Rod Sold to Natalia
Good Rod Sold to Nozomi
Good Rod Sold to Hanayo
Good Rod

Evolution Items:
Razor Claw
Water Stone (1 extra Engineer use expended) Sold to Elly
Metal Coat
Moon Stone Sold to Elly
King's Rock
Shiny Stone Sold to Mami Tomoe
Up-Grade Sold to Yuuna
Sun Stone Purchased by Eri
Fire Stone Purchased by Takuto
Water Stone
Sun Stone Sold to Estelle
Prism Scale
Protector
Fire Stone Sold to Jack
Reaper Cloth

Mega Stones:
Gardevoirite Purchased by Feliks
Lucarionite
Charizardite X Purchased by Rei
Gardevoirite Purchased by Rise
Gardevoirite Purchased by Michiru
Lucarionite
Charizardite X
Gardevoirite

Decorations:
Voltorb Doll
Spritzee Doll

Rotom Cores:
None

Current Employees:
Ezreal
Banzu (Dropped)
Hiccup (Dropped)
Kanji (Dropped)
Lucca

Order Backlog:
None

[OOC: The Prodigal Explore allows characters to claim items in the store inventory as they wish. Due to the constraints of Engineering crafting, we ask that players not claim more than one item a week and not claim items immediately as new inventory is announced if they've claimed an item recently to give others a chance to claim items they might want or need.

If desired, characters may enter an order request with one of the employees. This will go into the character's backlog, the player of the character is welcome to set the delivery date as desired. Orders may also be more complex, such as enhanced items or armor.

When posting to an order thread, you may, if desired, post it ICly in order to haggle about leadtimes and particulars of the item they are requesting. If the thread meets the requirements (all IC, at least 3 comments from your character) it may be used to fulfill activity requirements for either character who participates in it.]
indy_wannabe: (Default)
Trainer

Name: Ezreal
Class: Ace Trainer
Type: Electric/Psychic
Ability: Engineer

Abilities: Small psychic and electric bolts, short-range teleportation

Enlightened Level: 55

WARP BAND POKÉMON

Ionian Spark (Spark for short)
Nashor
Dragon
Ancient Golem
Vilemaw

HABITAT POKÉMON
Boulder
J
Shocker
Prickly
Scout
Smasher
Sprout
Wraith
Krug
Thornmail
Sentinel
Wight

Housecat
Jungler
Frostfang
indy_wannabe: (Default)
PLAYER INFO

Name: Void
Contact Information: AIM: BeholdtheVoid Plurk: BeholdtheVoid
Time Zone: Pacific
Characters Played: N/A


CHARACTER INFO

Character Name: Ezreal
Character Canon: League of Legends

History: http://leagueoflegends.wikia.com/wiki/Ezreal/Background, http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ezreal/

AU History: Ezreal is a delver who studied a bit at the university but never really took to the formal educational system. While he could earn high marks and was a literal genius, he didn't really have the drive or interest in exploring further education. He instead proved himself in the field, mapping out a good chunk of the known Old City when he was 8. While still required to go through some formal schooling, he has generally been permitted to skip ahead so he can become a Delver much earlier than would normally be permitted. Now 16, he is well-known and respected for his salvage and he will often help with research on old artifacts.

Canon Personality: Ezreal is a cocky free-spirited adventurer with a strong independent streak and a major ego. A born wanderer, he enjoys academic pursuits to a degree but typically has no patience for more standard scholarly pursuits. He wants to be in the action, exploring, researching and uncovering hidden lore for himself.

Ezreal was an accomplished explorer and boy genius, having earned major recognition by one of the powerful City States of Valoran at the age of 8. He's very much aware of this fact, and is quick to remind others of it as well. If he is summoned to the Field of Justice he doesn't really take it seriously, having little interest in the struggles to begin with. He will taunt his foes and talk down to them, touting his own intellect and ability and their lack thereof. He has a particular dislike for the people of Noxus, disdaining their brutal and violent outlook on life.

As an archaeologist, Ezreal is very talented. He has a keen eye for details and artifacts and will doggedly follow a mystery to its source. He was the first to uncover and connect the dots of the major cultural impact the Darklin Aatrox has had on Valoran's history and conflicts by following artifacts all over the world. Fearless and confident in his pursuit, Ezreal has the dedication to follow through and the knowledge and patience to compile his scholarly work. While he's not necessarily fond of hitting the books, when it comes to it he can do so with great skill.

Despite all of this, Ezreal is still a teenager. He is given to typical overconfident bravado, and is still quite bashful when it comes to the subject of women. Ezreal has become quite close to Luxanna Crownguard of the esteemed Demacian Crownguard family, but while the rumors are flying he is quick to deny and hide the evidence. He definitely seems fond of the daughter of the Crownguards, but lacks the confidence, ironically, to be straight with his feelings.

AU Deviation: Ezreal is fairly similar in Brave New World as he is in canon. Young, cocky and extremely intelligent, he has a thirst for uncovering lost knowledge. He's definitely of the underclass in terms of personality, while his school performance might have brought him great social status he has more or less eschewed that for the freedom of being a Delver and a trainer, a talent for which is a more recent discovery. As in canon, Ezreal's powers are currently not very developed but are definitely present - instead of finding an amulet that gives him easy access to them as an Enlightened he will simply develop them over the course of the game.

Canon Abilities: Ezreal has a high inherent magic capacity, but he lacks intensive study and development. What he does have, however, is his amulet, that lets him shape magic to his will. Theoretically this gives him a wide variety of skills and abilities. He doesn't necessarily do a lot of damage when he attacks, but he specializes at attack rapidly from all angles, bringing people down through speed moreso than power. What is known is as follows:

Rising Spell Force: Ezreal attacks with magic bolts from his amulet, and as he uses abilities he builds in power and attacks with increasing speed.

Mystic Shot: Ezreal fires a bolt of energy striking with physical power and making it easier for him to launch his other abilities.

Essence Flux: Ezreal fires a wave of wave of energy that strikes with mystic power and passes through its targets. It also enhances any allies it passes through, not damaging them but instead allowing them to attack with greater speed.

Arcane Shift: Ezreal teleports a short distance and launches a bolt of mystic energy that homes in on a nearby enemy.

Trueshot Barrage: Ezreal charges his amulet and fires a massive bolt of magic energy shaped like a giant crescent that passes through enemies and travels a great distance, doing great damage.

Enlightened Abilities: As an Enlightened, Ezreal is an Electric/Psychic type and his special skill is Engineer

When starting out, Ezreal's major ability will be simply shooting electric bolts from his hand, much as he does with his canon auto-attack ability. As he progresses in level, he will gain his canon abilities, Mystic Shot and Essence Flux will be Electric while Arcane Shift and Trueshot Barrage will be psychic and probably not becoming available until his final evolution. They will all function about as they normally do in the game, none of them are particularly high powered as far as the Pokémon setting is concerned. He will additionally gain access to some regular Electric and Psychic attacks as he progresses, generally based around offense as his kit does not have a high level of utility.

For his first evolution, Ezreal will gain the ability to use his psychic powers to more accurately read the movements of his opponents, and his eyes will typically glow purple unless he is consciously suppressing the ability.

For his second evolution, Ezreal will gain a power boost, and his body will crackle with electricity (especially focused around his arms) in combat.

Ezreal has no Enhanced items.

Starter Pokémon: Elekid

Notes/Special Considerations: None

SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)

First-Person: Hey guys, Ezreal here. I found this really interesting statue in the Old City, wanted to bring it up. Can you see the markings here? This is definitely old - the Pokéball-based design definitely indicates that but if you look closer, you can see the design's a bit off. I think this predates the Pokéballs we were seeing during the war, and goes back perhaps a few generations before that. I think this also depicts a Pokémon we've never seen before, do any of you recognize this thing?

[Ezreal holds up a stone tablet that appears to depict two dog-like Pokémon holding up a weird-looking Pokéball. The Pokémon have large manes and jaws and look to have flame patterns around them.]

Third-Person: Ezreal's eyes were sharp and alert - this cave seemed to go on for ever and nobody had been down here yet. It was a recipe for excitement, but Ezreal was not a fool. One wrong step could have him plummeting to his doom as he eyed the enormous ravine before him.

"Looks like an 80-foot drop," he muttered to himself, tying a rope around his waist. Checking to make sure that it was securely fastened to the stalagmite nearby, he gave it some firm kicks. It held.

"All right! Let's do this!" he exclaimed. Taking the rope, he began his descent, moving perhaps a bit faster than a truly careful person should. The rope was sturdy, he could afford to be a bit reckless if it meant getting him to the prize faster.
indy_wannabe: (Default)
Name: Ezekiel "Ez" Jordan
Past Name: Ezreal
Age: 16
Appearance: About like this
Occupation: Student at Locke City High School

Original App: Here

Echoes:

Initial: Around when people were down in the mines (per the recent early-to-mid August timeline events), Ezreal was down their himself. While he didn't encounter the bats and vermidi found there, he was close to the action and it triggered a physical echo, giving Ezreal the maps he created of the underground tunnels beneath Piltover which he found while rummaging through his uncle's artifacts.

Tier 1 Memory - arguments with Lux over his shounen hero tendencies
Tier 1 Memory - Luci's true name, Luxanna, as well as more details of past conversations.
Tier 2 Physical/Ability - Amulet and the ability to fire magical bolts from it.
Tier 1 Memory - Lux's rank as nobility.
Tier 2 Power/Ability - Mystic Shot and Arcane Shift.
Tier 1 Power/Ability - Essence Flux.
Tier 1 Item - Aatrox statue
Tier 1 Power/Ability - Trueshot Barrage.

Additional Notes:

CR:
indy_wannabe: (Default)
OOC Information:
Name: Void
Are you over 15? Yep
Contact: AIM: Beholdthevoid Plurk: beholdthevoid

IC Information:
Name:
Preincarnation: Ezreal
Reincarnation: Ezekiel "Ez" Jordan
Canon and medium: League of Legends - Video Game
Age: 16 (approximately accurate to the canon incarnation which is unspecified)
Preincarnation Species: Human with high inherent magical ability
Preincarnation Appearance:
Any differences: Not in basic appearance, he doesn't wear the goggles anymore (yet anyway) and tends to wear regular t-shirts and jeans, likely often with snarky remarks or nerdy references on them.
Starting Location: Locke City, NJ
Preincarnated History: Ezreal is a highly gifted young man, both in intellect and magic power. Being a child genius, he was placed in a prestigious academy in the magitech city-state of Piltover. By age 8, he had fully mapped the tunnels beneath Piltover, a service so great he was named the Grandmaster Explorer of Piltover. This gave him the funding and support that allowed him to pursue his passion for archaeology.

While on a dig, Ezreal uncovered a powerful amulet that would change his life. Made for a being easily twice his size, the amulet gave him the power to shape magic itself. With his inherent ability this amulet gives him a great deal of power with comparatively little effort or focus into his magical ability. However, the amulet is also highly attuned to Summoner Magic, which meant Ezreal could be occasionally (or constantly going by how often he is played in the game itself) be summoned into the Fields of Justice to fight under the command of a Summoner trying to resolve disputes within the realm of Valoran that would formerly be resolved by all-out war. Ezreal naturally has no interest in these conflicts, but the use of the amulet in his eyes is well worth it.

Ezreal has had a number of adventures and is well-traveled and well-read. One of his most notable discoveries is tracing the legends of the Darklin Aatrox, a figure who has appeared throughout Valoran's history, swooping in to save a losing side and inciting such bloodlust in the soldiers that they decimate to the point of near-genocide the enemy side.

Further information can be found here: http://leagueoflegends.wikia.com/wiki/Ezreal/Background

Reincarnated History: Ezreal was always an intelligent child. With his parents dying in an accident when he was 2, he moved in with his uncle, an Anthropologist by trade. With his uncle still working in the field, young Ezreal had a lot of exposure living in other countries. Ezreal has spent time in Thailand, Cambodia, Indonesia, Bangladesh and China and has a good degree of fluency in Thai, Mandarin, Cantonese, Indonesian, Bangla, and Khmer.

When Ezreal turned 7, his uncle returned to the states to compile his research documents and settled in Locke city. Although he had spent much of his life abroad, Ezreal adapted quickly, polishing his English and gaining acceptance into gifted programs at school. While Ezreal excelled in school, he generally found it to be boring and unchallenging. While he can perform well, he tends to blow off his assignments, underperforming in school despite being in the most challenging programs available.

Ezreal's relationship with his uncle is a bit interesting, he respects and admires his uncle and hopes to follow in his footsteps, but his uncle is a bit of an eccentric fellow and they have an easy, snarky cameraderie with each other. His uncle is proud of his budding archaeologist nephew and has no real desire to be a proper parent. Ezreal is pretty much left to do as he pleases so long as he doesn't interrupt his uncle's work or get into any serious trouble. With his uncle's work and academic grants the two live comfortably in a modest home that is cluttered with artifacts and curios from around the world. Ezreal is comfortable, but the call of wanderlust gnaws at him.

Currently, Ezreal is a student at the Locke City High School. He is in most of the gifted and advanced programs, but his grades are middling due to his disinterest in traditional school work. Though his is very intelligent, he doesn't really try all that hard in class. He spends much of his spare time watching a number of his favorite shows, gaming with his friends or exploring the city and getting into places he really isn't supposed to be, such as abandoned buildings and cave networks.

From prior in-game history: Upon receiving his numbers, Ez did a few things within Locke leading up to the confrontation with the Wise Snake. He met Luci Edwards, with whom he discovered a shared pre-incarnated history and the two quickly became inseparable.

He and Luci went to investigate the Tuning Towers, but didn't find much although he did acquire the first of his former powers in the form of an amulet and its ability to shape his inherent magic.

At a Halloween party, they encountered the Vermaxi, which he helped hold off with his growing recovered abilities.

Not long thereafter, he and Luci went into the caves, unleashing their ultimate attacks to help save some friends from a giant snake statue.

Following that, Ezreal's uncle had to make an urgent trip to China to examine and help ID some artifacts in the path of a build site, and as Ez is a minor he had no choice but to go along. Leaving Locke removed his echoes, but the business has since concluded and with his return to Locke, so too have returned his echoes.

First Echo: Around when people were down in the mines (per the recent early-to-mid August timeline events), Ezreal was down their himself. While he didn't encounter the bats and vermidi found there, he was close to the action and it triggered a physical echo, giving Ezreal the maps he created of the underground tunnels beneath Piltover which he found while rummaging through his uncle's artifacts.

Other Echoes can be found on his Info Page here

Preincarnation Personality: Ezreal is a cocky free-spirited adventurer with a strong independent streak and a major ego. A born wanderer, he enjoys academic pursuits to a degree but typically has no patience for more standard scholarly pursuits. He wants to be in the action, exploring, researching and uncovering hidden lore for himself.

Ezreal was an accomplished explorer and boy genius, having earned major recognition by one of the powerful City States of Valoran at the age of 8. He's very much aware of this fact, and is quick to remind others of it as well. If he is summoned to the Field of Justice he doesn't really take it seriously, having little interest in the struggles to begin with. He will taunt his foes and talk down to them, touting his own intellect and ability and their lack thereof. He has a particular dislike for the people of Noxus, disdaining their brutal and violent outlook on life.

As an archaeologist, Ezreal is very talented. He has a keen eye for details and artifacts and will doggedly follow a mystery to its source. He was the first to uncover and connect the dots of the major cultural impact the Darklin Aatrox has had on Valoran's history and conflicts by following artifacts all over the world. Fearless and confident in his pursuit, Ezreal has the dedication to follow through and the knowledge and patience to compile his scholarly work. While he's not necessarily fond of hitting the books, when it comes to it he can do so with great skill.

Despite all of this, Ezreal is still a teenager. He is given to typical overconfident bravado, and is still quite bashful when it comes to the subject of women. Ezreal has become quite close to Luxanna Crownguard of the esteemed Demacian Crownguard family, but while the rumors are flying he is quick to deny and hide the evidence. He definitely seems fond of the daughter of the Crownguards, but lacks the confidence, ironically, to be straight with his feelings.

Any differences: While Ezreal, or Ez as he is known in this life still has his unquenchable wanderlust and great natural genius, he is a bit more typical to the day and age. Since he doesn't have the luxury of exploring and following his passion, he has turned to fiction to sate his need for adventure.

Ez is an enormous fan of anime, games and movies. He is president of his school's D&D club and can recite all three (and the only three as far as he is concerned) Indiana Jones movies essentially in verbatim.

Because of his interests, he's a bit less confident than he was in his past life. Somewhat awkward and painfully nerdy, he is a bit shy and considered odd by many of his peers. Whereas in his past life he was very popular in Valoran, his exploits being the stuff of legend in some areas, here he is more likely to be ignored, forgotten, or shoved into a locker.

As obviously there is no magic, Ez's talents have manifested in other areas. He's good with his hands and enjoys sketching (an important talent for archeologists) and crafts, usually creating elaborate maps for his tabletop and wargaming. Since he is restricted in life, he has thrown himself fully into the realm of fantasy. He dreams of being a famous and talented adventurer and though he doesn't exactly admit it his childhood dream of, essentially, being Indiana Jones is still very much alive. He'd never admit it but a thorough search of his room might find recent drawings of himself as Indiana Jones.

Abilities: http://leagueoflegends.wikia.com/wiki/Ezreal

Ezreal has a high inherent magic capacity, but he lacks intensive study and development. What he does have, however, is his amulet, that lets him shape magic to his will. Theoretically this gives him a wide variety of skills and abilities. He doesn't necessarily do a lot of damage when he attacks, but he specializes at attack rapidly from all angles, bringing people down through speed moreso than power. What is known is as follows:

Rising Spell Force: Ezreal attacks with magic bolts from his amulet, and as he attacks he builds in power and attacks with increasing speed.

Mystic Shot: Ezreal fires a bolt of energy striking with physical power and making it easier for him to launch his other abilities.

Essence Flux: Ezreal fires a wave of wave of energy that strikes with mystic power and passes through its targets. It also enhances any allies it passes through, not damaging them but instead allowing them to attack with greater speed.

Arcane Shift: Ezreal teleports a short distance and launches a bolt of mystic energy that homes in on a nearby enemy.

Trueshot Barrage: Ezreal charges his amulet and fires a massive bolt of magic energy shaped like a giant crescent that passes through enemies and travels a great distance, doing great damage.

The amulet's potency is generally undefined, but someone as intelligent and creative as Ezreal could probably use it to enhance a lot of his personal capabilities and talents. As an explorer, it would most come in handy with the ability to teleport and avoid dangerous items, as well as shape material and items into a more useful form or charge items with magic.

Roleplay Sample - Third Person: Ez idly twirled his pen in his hand, glancing over the history test with disinterest. "Boring, boring boring, factually oversimplified, wrong, who writes these things?" he muttered under his breath, idly filling out the test with sharp, precise pen-strokes. Within minutes he was done, and he could go back to his favorite past-time, staring out of the window and wishing he was literally anywhere else.

Unfortunately, watching the clouds go by only seemed to make his restlessness more unbearable. Tearing his eyes away from the outside he glanced over the rest of his class, his lip instinctively curling into a bit of a sneer as he saw the big ape Jimmy, who had just hours before had been slamming him into the lockers struggle with the first question.

Sighing he looked up at the ceiling. What was he doing here? It was such a waste of time. He wanted to be up. Doing something important. Interesting. Heroic even? Whatever.

Finally, his eyes landed on the clock. Four hours to go. His head hit the desk with an audible thunk, drawing an irate look from his teacher. Ez wasn't sure he was going to make it that long.

Roleplay Sample - Network: Hey guys. So. Since everyone around here is the mystic reincarnation of ancient heroes or whatever, I was thinking we should swap stories. I've been scouring myths and legends from all over the world but I haven't found any mention to half of the crazy things you guys can do.

If we pool our knowledge and what we remember, we might get some interesting clues into who we were. Who knows, we may even have known each other! I know there are some great stories out there and I want to make sure they get recorded. Who knows how long we'll have access to them, you know?

I've already started compiling some histories, and it's really interesting. It's like there are whole other worlds contained in our heads, and we're the only ones who hold the secret to unlocking them. I think it's important that we preserve this. If you're interested, let me know, ok?

Any Questions? Think I'm good!

Profile

indy_wannabe: (Default)
Ezreal

September 2014

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